INTRODUCTIONH
Looking to bring something fresh to your server’s criminal scene? A dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
Looking to bring something fresh to your server’s criminal scene? OSP Transport Heists adds a dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
This script pulls multiple roleplay groups into one event without forcing it. Criminals plan and execute high-risk transport robberies, facing off against NPC security and other crews trying to intercept the score. Police have real reasons to respond, and rival gangs have opportunities to interfere or steal the reward.
It’s fast-paced, rewarding, and designed for servers that want teamwork, chaos, and replayability — all in one seamless heist experience.
The Mission Panel is an ecosystem of its own. By completing missions and selling stolen goods, players earn coins that can be used to unlock new missions or traded for cash — or other rewards, depending on how your server's setup.
The system also features an XP progression mechanic, requiring players to start small and climb the ranks. As they gain experience, they unlock tougher, higher-paying missions, creating a satisfying sense of progression and long-term engagement.
1. Warehouse Upgrade
Expands the player’s storage capacity for pallets. This allows players to stockpile goods instead of immediately running sell missions — or take on more advanced missions that require additional storage space.
2. Signal Disruptor
Reduces the accuracy of the GPS tracker that broadcasts a player’s location to other criminals during sell missions. With each upgrade, the GPS pings become less precise, giving the player a better chance to complete their delivery undetected.
3. Sell Vehicle
Provides access to progressively larger delivery vehicles. Higher upgrade levels allow players to transport and sell more pallets in a single run, increasing efficiency and overall profit potential.
A Trader Mission can be started by clicking the arrow button in the top-left corner of the UI. At the trader, players can purchase special mission items or exchange their earned coins for cash — or other rewards, depending on the server’s configuration.
Sell Missions can be started once a player has collected enough pallets from previous missions and wants to cash them in for coins. While there are no direct NPC threats during a sell mission, other criminal players pose a serious risk.
Whenever a sell mission begins, all players who own a storage unit receive a GPS broadcast revealing the seller’s location. This allows rival crews to intercept, ambush, and steal the pallets mid-transaction — adding an extra layer of danger, strategy, and realism to the system.
Police can break into storage units, to prevent making the storage units some kind of safe haven that only owner and invited players can enter.
The first and simplest mission — a classic snatch-and-grab. Players must locate a target vehicle within a marked search area, lockpick it, and deliver it safely to their storage unit.
Minivan Transport
This transport mission ups the danger. The driver and passenger are armed and will open fire on any would-be hijackers. The van is also equipped with a **GPS tracker**, which should ideally be **disabled** before heading to the storage unit — otherwise, the police might trace your route straight to your hideout.
Large Transport
Very similar to minivan transport, just larger.
Boat Transport
Takes the action offshore. This mission mirrors the previous transport missions, but on open water — which can make things easier or far riskier, depending on the police’s equipment and tactics. Great for farming XP by default.
Train Transport
Intercept a moving train carrying valuable crates. Use a grinder to cut them open, transfer the contents into an offload vehicle, and drive it back to your storage unit.
Military Plane
A military plane with pallets and other goods (seperate crates with other goodies). But beware, this is where things might start getting a bit tricky with the amount of guards, parajumpers and backup units.
Large Convoy
A full-scale, heavily armed convoy featuring multiple lead and tail vehicles — aswell as a helicopter providing aerial overwatch. High risk, high reward, and definitely not for solo players.
Submarine Heist
By far the longest, most advanced mission. Find out how it plays out in-game for yourself!
With more to come post-launch!
featuresH
Closed or open ecosystem
Multiplayer & Roleplay centered.
Multi-framework support (ESX, QB-Core, Standalone).
Fully configurable via config.lua and integration files.
RequirementsH
ESX/QB/QBOX
ox_target/qb-target/3d-interact
oxlib & oxmysql
PerformanceH
0.01ms
INTRODUCTIONH
Looking to bring something fresh to your server’s criminal scene? A dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
Looking to bring something fresh to your server’s criminal scene? OSP Transport Heists adds a dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
This script pulls multiple roleplay groups into one event without forcing it. Criminals plan and execute high-risk transport robberies, facing off against NPC security and other crews trying to intercept the score. Police have real reasons to respond, and rival gangs have opportunities to interfere or steal the reward.
It’s fast-paced, rewarding, and designed for servers that want teamwork, chaos, and replayability — all in one seamless heist experience.
The Mission Panel is an ecosystem of its own. By completing missions and selling stolen goods, players earn coins that can be used to unlock new missions or traded for cash — or other rewards, depending on how your server's setup.
The system also features an XP progression mechanic, requiring players to start small and climb the ranks. As they gain experience, they unlock tougher, higher-paying missions, creating a satisfying sense of progression and long-term engagement.
1. Warehouse Upgrade
Expands the player’s storage capacity for pallets. This allows players to stockpile goods instead of immediately running sell missions — or take on more advanced missions that require additional storage space.
2. Signal Disruptor
Reduces the accuracy of the GPS tracker that broadcasts a player’s location to other criminals during sell missions. With each upgrade, the GPS pings become less precise, giving the player a better chance to complete their delivery undetected.
3. Sell Vehicle
Provides access to progressively larger delivery vehicles. Higher upgrade levels allow players to transport and sell more pallets in a single run, increasing efficiency and overall profit potential.
A Trader Mission can be started by clicking the arrow button in the top-left corner of the UI. At the trader, players can purchase special mission items or exchange their earned coins for cash — or other rewards, depending on the server’s configuration.
Sell Missions can be started once a player has collected enough pallets from previous missions and wants to cash them in for coins. While there are no direct NPC threats during a sell mission, other criminal players pose a serious risk.
Whenever a sell mission begins, all players who own a storage unit receive a GPS broadcast revealing the seller’s location. This allows rival crews to intercept, ambush, and steal the pallets mid-transaction — adding an extra layer of danger, strategy, and realism to the system.
Police can break into storage units, to prevent making the storage units some kind of safe haven that only owner and invited players can enter.
The first and simplest mission — a classic snatch-and-grab. Players must locate a target vehicle within a marked search area, lockpick it, and deliver it safely to their storage unit.
Minivan Transport
This transport mission ups the danger. The driver and passenger are armed and will open fire on any would-be hijackers. The van is also equipped with a **GPS tracker**, which should ideally be **disabled** before heading to the storage unit — otherwise, the police might trace your route straight to your hideout.
Large Transport
Very similar to minivan transport, just larger.
Boat Transport
Takes the action offshore. This mission mirrors the previous transport missions, but on open water — which can make things easier or far riskier, depending on the police’s equipment and tactics. Great for farming XP by default.
Train Transport
Intercept a moving train carrying valuable crates. Use a grinder to cut them open, transfer the contents into an offload vehicle, and drive it back to your storage unit.
Military Plane
A military plane with pallets and other goods (seperate crates with other goodies). But beware, this is where things might start getting a bit tricky with the amount of guards, parajumpers and backup units.
Large Convoy
A full-scale, heavily armed convoy featuring multiple lead and tail vehicles — aswell as a helicopter providing aerial overwatch. High risk, high reward, and definitely not for solo players.
Submarine Heist
By far the longest, most advanced mission. Find out how it plays out in-game for yourself!
With more to come post-launch!
featuresH
Closed or open ecosystem
Multiplayer & Roleplay centered.
Multi-framework support (ESX, QB-Core, Standalone).
Fully configurable via config.lua and integration files.
RequirementsH
ESX/QB/QBOX
ox_target/qb-target/3d-interact
oxlib & oxmysql
PerformanceH
0.01ms
INTRODUCTIONH
Looking to bring something fresh to your server’s criminal scene? A dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
Looking to bring something fresh to your server’s criminal scene? OSP Transport Heists adds a dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
This script pulls multiple roleplay groups into one event without forcing it. Criminals plan and execute high-risk transport robberies, facing off against NPC security and other crews trying to intercept the score. Police have real reasons to respond, and rival gangs have opportunities to interfere or steal the reward.
It’s fast-paced, rewarding, and designed for servers that want teamwork, chaos, and replayability — all in one seamless heist experience.
The Mission Panel is an ecosystem of its own. By completing missions and selling stolen goods, players earn coins that can be used to unlock new missions or traded for cash — or other rewards, depending on how your server's setup.
The system also features an XP progression mechanic, requiring players to start small and climb the ranks. As they gain experience, they unlock tougher, higher-paying missions, creating a satisfying sense of progression and long-term engagement.
1. Warehouse Upgrade
Expands the player’s storage capacity for pallets. This allows players to stockpile goods instead of immediately running sell missions — or take on more advanced missions that require additional storage space.
2. Signal Disruptor
Reduces the accuracy of the GPS tracker that broadcasts a player’s location to other criminals during sell missions. With each upgrade, the GPS pings become less precise, giving the player a better chance to complete their delivery undetected.
3. Sell Vehicle
Provides access to progressively larger delivery vehicles. Higher upgrade levels allow players to transport and sell more pallets in a single run, increasing efficiency and overall profit potential.
A Trader Mission can be started by clicking the arrow button in the top-left corner of the UI. At the trader, players can purchase special mission items or exchange their earned coins for cash — or other rewards, depending on the server’s configuration.
Sell Missions can be started once a player has collected enough pallets from previous missions and wants to cash them in for coins. While there are no direct NPC threats during a sell mission, other criminal players pose a serious risk.
Whenever a sell mission begins, all players who own a storage unit receive a GPS broadcast revealing the seller’s location. This allows rival crews to intercept, ambush, and steal the pallets mid-transaction — adding an extra layer of danger, strategy, and realism to the system.
Police can break into storage units, to prevent making the storage units some kind of safe haven that only owner and invited players can enter.
The first and simplest mission — a classic snatch-and-grab. Players must locate a target vehicle within a marked search area, lockpick it, and deliver it safely to their storage unit.
Minivan Transport
This transport mission ups the danger. The driver and passenger are armed and will open fire on any would-be hijackers. The van is also equipped with a **GPS tracker**, which should ideally be **disabled** before heading to the storage unit — otherwise, the police might trace your route straight to your hideout.
Large Transport
Very similar to minivan transport, just larger.
Boat Transport
Takes the action offshore. This mission mirrors the previous transport missions, but on open water — which can make things easier or far riskier, depending on the police’s equipment and tactics. Great for farming XP by default.
Train Transport
Intercept a moving train carrying valuable crates. Use a grinder to cut them open, transfer the contents into an offload vehicle, and drive it back to your storage unit.
Military Plane
A military plane with pallets and other goods (seperate crates with other goodies). But beware, this is where things might start getting a bit tricky with the amount of guards, parajumpers and backup units.
Large Convoy
A full-scale, heavily armed convoy featuring multiple lead and tail vehicles — aswell as a helicopter providing aerial overwatch. High risk, high reward, and definitely not for solo players.
Submarine Heist
By far the longest, most advanced mission. Find out how it plays out in-game for yourself!
With more to come post-launch!
featuresH
Closed or open ecosystem
Multiplayer & Roleplay centered.
Multi-framework support (ESX, QB-Core, Standalone).
Fully configurable via config.lua and integration files.
RequirementsH
ESX/QB/QBOX
ox_target/qb-target/3d-interact
oxlib & oxmysql
PerformanceH
0.01ms
INTRODUCTIONH
Looking to bring something fresh to your server’s criminal scene? A dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
Looking to bring something fresh to your server’s criminal scene? OSP Transport Heists adds a dynamic, replayable system that keeps players grinding, teaming up, and staying alert. These jobs aren’t just about dodging cops — armed NPC guards, rival gangs, and unpredictable encounters make every run feel unique.
This script pulls multiple roleplay groups into one event without forcing it. Criminals plan and execute high-risk transport robberies, facing off against NPC security and other crews trying to intercept the score. Police have real reasons to respond, and rival gangs have opportunities to interfere or steal the reward.
It’s fast-paced, rewarding, and designed for servers that want teamwork, chaos, and replayability — all in one seamless heist experience.
The Mission Panel is an ecosystem of its own. By completing missions and selling stolen goods, players earn coins that can be used to unlock new missions or traded for cash — or other rewards, depending on how your server's setup.
The system also features an XP progression mechanic, requiring players to start small and climb the ranks. As they gain experience, they unlock tougher, higher-paying missions, creating a satisfying sense of progression and long-term engagement.
1. Warehouse Upgrade
Expands the player’s storage capacity for pallets. This allows players to stockpile goods instead of immediately running sell missions — or take on more advanced missions that require additional storage space.
2. Signal Disruptor
Reduces the accuracy of the GPS tracker that broadcasts a player’s location to other criminals during sell missions. With each upgrade, the GPS pings become less precise, giving the player a better chance to complete their delivery undetected.
3. Sell Vehicle
Provides access to progressively larger delivery vehicles. Higher upgrade levels allow players to transport and sell more pallets in a single run, increasing efficiency and overall profit potential.
A Trader Mission can be started by clicking the arrow button in the top-left corner of the UI. At the trader, players can purchase special mission items or exchange their earned coins for cash — or other rewards, depending on the server’s configuration.
Sell Missions can be started once a player has collected enough pallets from previous missions and wants to cash them in for coins. While there are no direct NPC threats during a sell mission, other criminal players pose a serious risk.
Whenever a sell mission begins, all players who own a storage unit receive a GPS broadcast revealing the seller’s location. This allows rival crews to intercept, ambush, and steal the pallets mid-transaction — adding an extra layer of danger, strategy, and realism to the system.
Police can break into storage units, to prevent making the storage units some kind of safe haven that only owner and invited players can enter.
The first and simplest mission — a classic snatch-and-grab. Players must locate a target vehicle within a marked search area, lockpick it, and deliver it safely to their storage unit.
Minivan Transport
This transport mission ups the danger. The driver and passenger are armed and will open fire on any would-be hijackers. The van is also equipped with a **GPS tracker**, which should ideally be **disabled** before heading to the storage unit — otherwise, the police might trace your route straight to your hideout.
Large Transport
Very similar to minivan transport, just larger.
Boat Transport
Takes the action offshore. This mission mirrors the previous transport missions, but on open water — which can make things easier or far riskier, depending on the police’s equipment and tactics. Great for farming XP by default.
Train Transport
Intercept a moving train carrying valuable crates. Use a grinder to cut them open, transfer the contents into an offload vehicle, and drive it back to your storage unit.
Military Plane
A military plane with pallets and other goods (seperate crates with other goodies). But beware, this is where things might start getting a bit tricky with the amount of guards, parajumpers and backup units.
Large Convoy
A full-scale, heavily armed convoy featuring multiple lead and tail vehicles — aswell as a helicopter providing aerial overwatch. High risk, high reward, and definitely not for solo players.
Submarine Heist
By far the longest, most advanced mission. Find out how it plays out in-game for yourself!
With more to come post-launch!
featuresH
Closed or open ecosystem
Multiplayer & Roleplay centered.
Multi-framework support (ESX, QB-Core, Standalone).
Fully configurable via config.lua and integration files.
RequirementsH
ESX/QB/QBOX
ox_target/qb-target/3d-interact
oxlib & oxmysql
PerformanceH
0.01ms